#ifndef BOUNDINGBOX_H
#define BOUNDINGBOX_H

#include <vector>
#include "vecmath.h"
#include "Ray.h"

using namespace std;

class BoundingBox{

public:
	Point3 minValues;
	Point3 maxValues;

	BoundingBox();
	~BoundingBox();

	vector<Point3> rayIntersections(Ray r);
};

#endif